T'Leth | |
World 5-S1 | |
Universe Based On | X-Com series |
Level Designer | Lars Luron |
Exits | 1 |
Mini-Boss(es) | Alien Hatchery |
Boss(es) | The Synomium Device |
Difficulty | Moderate |
Introduced in Game Version | v0.5 |
Red Coin Reward | Two Sci-Fi Suits
1 big blue rupee |
T'Leth is the first and only secret level in World 5: Gehenna.
Layout[]
T'Leth is based primarily on the classic PC strategy game X-Com: Terror From the Deep, and includes numerous elements from the other two games in the X-Com series, X-Com: UFO Defense, and X-Com: Apocalypse. It is modeled after the various Alien Colony and Artifact Site missions from Terror From the Deep, and takes the player on a journey deep inside a massive alien colony at the bottom of Gehenna's ocean.
The level starts off out in the middle of the ocean, with nothing around apart from a few native enemies and an abandoned X-Com submarine. After a short swim, the entrance to the base comes into view. Inside, the player finds themselves inside a massive alien base, filled with bizarre organic technologies and hostile alien creatures. Fortunately, the various paths and corridors are strewn with various alien weaponry, along with small caches of Sonic Pulser grenades, which will help the player to defend themselves. Being underwater, most rooms in the base are half submerged, often providing two separate routes through the larger areas; a dry upper route, providing standard gameplay, and a submerged lower route, filled with various aquatic creatures. Passage between the upper and lower routes is provided by strategically placed Levitator devices, which generate pillars of anti-gravity energy that function like elevators between floors.
The two upper levels of the base are modeled after the interior of a standard undersea colony, and contain only basic enemies, such as Sectoids, Brainsuckers, Lobstermen, and Hyperworms. The second floor contains a few more dangerous enemies, such as Poppers and Half-Life Shock Troopers, and is noticeably darker than the upper floor.
After that, the player finds themselves in a strangely moisture-free section of the base, which appears to be used for research of some sort. The area is modeled after an alien base from the first X-Com game, and contains no enemies other than Sectoids and Bio-Drones, although it is filled with strange stasis chambers containing various creatures and other organic materials from throughout MKF. At the end of this section, the player will find themselves confronted by a deadly Cyberdisc, which they will have to destroy using a limited amount of weaponry.
The explosion from the destroyed Cyberdisc causes the floor of the room to collapse, causing the player to drop into an acid-filled cavern below. This cavern is filled with a variety of peculiar alien plants, along with what appears to be a number of alien eggs. At the end of the cavern the player will recieve a midway point and powerups. After proceeding through, The player will have to fight the Alien Hatchery.
The next and final area is the deepest part of the colony. There is very little available light down here, decreasing the player's visibility range, and there is much more water present than in the upper floors. This area is modeled after the inside of the Artefact Site missions from Terror From the Deep, and contains a multitude of enemies much more dangerous than the ones encountered above, such as Tentaculats, Multiworms, and Half-Life Ichthyosaurs, along with some of the more powerful enemies from the upper floors, such as Bio-Drones and even a few free-roaming Cyberdiscs. After managing to cross this area and descend through the central Levitator structure at the end, the player will reach the final checkpoint before the colony's main control room. Inside, the player will find The Synomium Device, which is the level's boss.
Enemies[]
X-COM enemies:
Half-Life enemies:
Other enemies:
- Pod Alien (Blake Stone)
- Skull Fish (Demon's Crest)
- Anemone (Demon's Crest)
- Blooper (Mario)
- Alien Grunt (Alien Carnage)
- One-eyed Tyhrranoid (Ratchet & Clank)
Bosses[]
- Alien Hatchery (Mini-Boss)
- The Synomium Device (Boss)
Trivia[]
- The music in the first major area of the level is the Geo 1 theme from X-COM: Terror From the Deep.
- The music in the area where the player enters a research area featuring captured enemies from other games is the Geoscape 3 theme from X-COM: UFO Defense.
- The music during the boss fights against the Alien Hatchery and The Synomium Device is the "Run Run Run" theme from Dynasty Warriors 5.
- The checkpoints in this level come from the Earthworm Jim series.
- This level can only accessible after clearing the Green Switch Palace, Red Switch Palace, Blue Switch Palace and Black Switch Palace. Prior to the v0.88 update of Mushroom Kingdom Fusion, only the first three Switch Palaces had to be cleared as the Black Switch Palace was not created yet.
Gallery[]
Video[]
MKF v0.8 - T'Leth
RCBlazer - Mushroom Kingdom Fusion Part 34: Terror From the Deep