Scientific Stronghold | |
World 3-14 | |
Universe Based On | Mega Man Universe *Mega Man 6 |
Level Designer | JDogindy/GladiaCloud/Magnemania |
Exits | 1 |
Mini-Boss(es) | None |
Boss(es) | Knight Man |
Difficulty | Normal |
Introduced in Game Version | v0.785 |
Red Coin Reward | Hammer Suit |
Scientific Stronghold is the 14th level in The Megaverse and is based on Knight Man's stage from Mega Man 6.
Layout[]
This level takes place in a castle stronghold at sunrise. This castle is themed around medieval times with many robots and traps design after that era as the noble and valiant warrior Robot Master Knight Man challenges any warrior that past though the castle.
The first section is a long, horizontal corridor in which the player is introduced to the gimmicks of the level: conveyor belts and spiked crushers. At the beginning, this section consists simply of enemies and the sometimes-encountered gimmicks, but at the end, the player must pass under a huge crusher, where he or she will still be hindered by pits with spikes and Moliers.
The second section begins with a small room filled with conveyors the size of one block, stairs and Tripropellans that will interfere with the player. After the player passes this room, he or she will meet a fork, but most of the paths in it lead to certain bonuses, but does not progress any further. To advance further into the level, the player must go to the left and climb the stairs to the roof, where Brain Breaks will interfere with him or her.
In the first half of the third section, a new gimmick appears: bouncy blocks that can push players both up and down (depending on which side of the block the player touches). However, this section ends with another long crusher and to avoid it, the player needs to duck down in special pits that are one block high.
The fourth section is a compilation of small challenges with crushers. The player will have to specially duck down on conveyor belts so that they carry him or her through the gap between the floor and the crusher. Also, there are crushers that interfere with the player in platforming (whether over a pit or on bouncy blocks).
The last section is a fight against Knight Man and after his defeat, the level is completed as the player will now go to Megatropolis section on the map and meet Dr. Light at his laboratory.
Enemies[]
- Goomba (Mario; Metall skin)
- Twin Roader (Mega Man 6)
- Metool (Mega Man 1)
- SW-525 (Mega Man 6)
- Molier (Mega Man 6)
- Tripropellan (Mega Man 7)
- Brown (Mega Man 6)
- Brain Break (Mega Man 6)
- Tatebo (Mega Man 6)
- Cyber Gabyoall (Mega Man 6)
- press crusher trap?
Boss[]
- Knight Man (Mega Man 6)
Trivia[]
- The music used in this stage is Mr. X's stage from Mega Man 6.
- Shade Man was originally a boss in this level and the player could either fight him or Knight Man depending on how he or she defeated the mini-boss VAN Pookin. Since the 0.785 update, Shade Man was relocated to the newly created level House of Shadows.
- VAN Pookin, a large, pumpkin-like robot, was originally found in this level as a mini-boss and how the player defeated it determine whether he or she will face either Shade Man or Knight Man to end the level. After the level was revamped, VAN Pookin was removed and relocated to the level House of Shadows.
- The original name of this stage was Capital of Science and was considered a fortress level.
Gallery[]
Revamped Version[]
Original Version (as Capital of Science)[]
Video[]
MeR!X Plays MKF v0.8 Scientific Stronghold
RCBlazer Plays MKF Part 21: Capital Of Science