Samus | |
Character Type | Playable Character
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Affiliation | Mushroom Kingdom Coalition
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Original Appearance | Metroid (1986)
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"Mother...time to go."
Samus Aran (or simply Samus) is a playable character and a member of the Mushroom Kingdom Coalition. Samus was playable for the first time in the v0.8.5 update, and is the final playable character being added in Mushroom Kingdom Fusion.
History[]
Samus began life growing up on the space colony K2-L until the fateful day when the colony was attacked by the Space Pirates. Samus was the only survivor and was taken in by the Chozo people of Zebes. She grew up amongst them, learning their ways, training with them and even being partially infused with their blood. When she left, she was given her Power Suit. Using it, she became a bounty hunter and used this chance to take vengeance on the Space Pirates, along with their new acquisition, the life-sucking parasites known as Metroids.
The most drastic change for Samus came in Metroid Fusion, when she was infected with the life form known as X. Near death and her Power Suit surgically removed, she was saved by an injection of a medicine created from the DNA of Metroids, the natural predator of the X. Now with a Fusion Suit and Metroid DNA in her, Samus destroyed the X before they could go on to infect the rest of the galaxy.
Gameplay[]
Samus is a momentum character, probably the most extreme example among the characters on the roster. What this means is she starts each life with badly underbalanced gameplay. Most of her powerups stack, however, meaning the longer you stay alive, the stronger she gets, reaching a rather overpowered status at her full potential. The tradeoff, of course, is that death is a huge setback for Samus as she only starts with a Short-range Beam and Morph Ball.
Samus's gameplay is a composite of various Metroid games.
Default Abilities[]
- Samus starts with a Short-range Beam and Morph Ball. Death reverts her to this setup.
- Samus starts with 5 HP.
- Samus's Reserve Box shows her current Beam Power-Up (as opposed to having a backup Power-Up/Sub-Item that can be dropped).
- Samus starts with 0 Missiles, but can collect up to 35 Missiles.
Level Controls[]
See Basic Controls which goes over Map and standard Level Controls.
Below are non-standard controls specific to Samus in her Initial form (except when otherwise noted). Parenthesis indicate optional.
Action | Key[s] | Description |
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Beam | Press RUN
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Samus can shoot a Beam. See Power-Ups for details about the various Beams. |
Charged Beam | Hold and release RUN
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Hold and release the RUN button for about 1 second to shoot a Charged Beam. See Power-Ups for details about the various Charged Beams.
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Morph Ball | Press DOWN twice
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From a standing position, press DOWN to have Samus crouch. From a crouching position, press DOWN to have Samus roll up into a Morph Ball. The Morph Ball allows Samus to fit into low areas. She can move and jump at the same speed/height as she can while standing.
To get out of Morph Ball Form, press |
Missile / Super Missile | Press SHOOT
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When at least 1 Missile Tank Power-Up is collected, Samus can fire either a Missile or Super Missile. Missiles require Missile Ammo in order to fire.
A regular Missile does moderate damage and requires 1 Missile Ammo to fire. A Super Missile does massive damage and requires 3 Missile Ammo to fire. Missiles also damage armored enemies and melt Ice Blocks. |
Switch between Missile and Super Missile | Press RESERVE
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In place of the Reserve Power-Up Drop, the RESERVE button switches between Missile and Super Missile. You can see which type of Missile is selected in the Top Right corner, under your Coin Count.
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Power-up System[]
Samus's Suit will change depending on the Power-Up she collects. Suits have no effect over Samus's Controls unless otherwise specified.
Power-Up | Suit | Shop Cost | Description |
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Power Beam (Initial) | Power Suit | N/A | This is Samus's regular Beam and Suit. The Power Beam does minimal damage. The Charged Power Beam does slightly more damage. |
Altered Power Beam | Varia Suit | N/A | Equips Samus with an Altered Power Beam that does minimal damage, but is wider then the Power Beam. The Charged Altered Power Beam does slightly more damage. |
Full Health | N/A | $100 | Completely restores Samus's HP. |
Missile Tank | N/A | $250 | Allows Samus to collect Missiles. Each Missile Tank increases her Missile Capacity by 5. Can only go up to a max of 35.
Stacks with other Power-Ups. |
Morph Bomb Tank | N/A | $300 | Allows Samus to drop Bombs while in her Morph Ball Form. Press RUN to drop a Bomb. A Bomb will stay in the place where it was dropped (be it on the ground or in the air) and explode after a few milliseconds. Bombs can also break Brick Blocks and melt Ice Blocks.
Samus is not damaged by the Bombs, but can be launched in the direction of the explosion she is in. If the Player is fast, and is staying in place, she can be drop one Bomb after the other to get to high heights. Stacks with other Power-Ups. Turns into a Missile Tank if she has collected this item once. |
Wave Beam | Varia Suit | $500 | Equips Samus with a Wave Beam that has a wavy movement that traverses through walls and does medium damage. The Charged Wave Beam is 2 Wave Beams that shoot in opposite wave arcs from one another. |
Wide Beam | Varia Suit | $500 | Equips Samus with a Wide Beam that does slightly powerful damage (compared to the Power Beam and Long Beam). The Wide Beam shoots 3 projectiles at once (one above the other). The Charged Wide Beam does slightly more damage. |
Screw Attack | N/A | $600 | The Screw Attack allows Samus to deal contact damage to enemies midair.
Stacks with other Power-Ups. Turns into a Missile Tank if she has collected this item once. |
Plasma Beam | Gravity Suit | $750 | Equips Samus with a Plasma Beam. This long beam does massive damage and can hit multiple enemies (moving in a straight line) until contacting a wall. The Charged Plasma Beam does slightly more damage. Only 1 Plasma Beam can be on the screen at a time.
The Gravity Suit allows Samus to swim faster in water. |
Pharaoh Shot | Pharaoh Man Suit | $750 | Equips Samus with a Pharaoh Shot, which is similar to Mega Man's Buster. Travels through walls. Only 3 Pharaoh Shots can be fired at a time.
The Charged Pharaoh Shot follows above Samus's head when the |
Tau Cannon | HEV Suit | $1000 | Equips Samus with a Tau Cannon. The Tau Cannon fires a particle beam that does massive damage. Only 1 Particle Beam can be fired at a time.
The Charged Tau Cannon does more damage and can hit multiple enemies in a straight line as a continuous beam. If it makes contact with a wall, the beam bounce off the wall in the opposite direction and make a straight line off the screen. The HEV Suit allows Samus to swim faster in water. |
Trivia[]
- Initially, there was a very brief scene of Samus in action in the 2008 NCFC Trailer of MKF. back when she wasn't ready as a playable character.
- Samus was re-revealed in MKF: The Final Frontier.
- Samus is one of two playable female characters, the other being Roll.
Playable Characters |
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Main: Mario | Luigi | Sonic | Tails | Wario | Waluigi | Arthur | Roll | Link | Simon Belmont | Ryu Hayabusa | Samus | Proto Man | Mega Man |
Secret: Classic Mario | Classic Luigi | Vile | Zero | Legacy Link |
Other: Vinny |