“I still have cleaning and laundry to do, so let's make this quick!”
― Roll, Mega Man Powered Up (2006)
Roll is a playable character in Mushroom Kingdom Fusion.
Background[]
Created by Dr. Light, Roll was a household helper robot specialized in cleaning. She was like a little sister to Mega Man, being created right after him. She was gentle and kind-hearted, dreaming of one day opening hospitals to help people in need all over the world, and enjoyed cooking. Unlike Mega Man, Roll was never modified for combat and usually stayed at Light Labs whenever a crisis occurred. Sometimes, she assisted Mega Man by providing information and items.
In non-canon spin-off games, such as the Marvel vs. Capcom series, Roll could equip the "Roll Buster", a weapon similar to but weaker than the Mega Buster. In addition, in the Roll mode of Mega Man Powered Up, Roll was armed with the "Roll Swing", a broom that served as a makeshift melee weapon.
Gameplay[]
- Roll cannot stomp. Seeing as she can't shoot all her weapons downward like Arthur, enemies below her are a real problem for Roll. Like all non-stompers, she can get the Stomp Boots.
- Roll has Arthur's movement style, but no double jump. She compensates for this with her dash jump.
- Roll can endure up to 3 hits, 2 from power-ups and 1 fatal. However, in the Megaverse, all her suits have the benefit of the three additional HP instead of requiring a second-tier power-up.
- Roll has the Arthur style reserve HUD. The red box shows her reserve suit and the blue shows her currently equipped robot master weapon.
- Roll has a single ammo meter that controls her robot master weapon limit. She recovers her ammo meter through enemy drops or completing a stage. Boss checkpoints don't always refill her ammo. Roll's buster uses no ammo.
Standard Moves:
- Roll Buster: Roll can shoot and charge watered-down Mega Man-style shots at any time. They don't travel though walls and are a bit slower than the Mega Man Suit version. The Roll Buster is used with the run button. The Bass and Hunter suits change her buster altogether. Her buster reverts to normal after losing a suit.
- Robot Master Weapons: Normally, a fire flower power-up gives Roll the Mega Man helmet power-up. However, if she has both a suit on and one in reserve, a random robot master weapon appears instead, similar to Arthur's weapon system. They can also be randomly dropped by enemies. Roll can only carry one at a time. Robot master weapons use Roll's ammo meter, but aren't lost from damage or death. They are used with the fire button.
- Slide: Roll can perform the Mega Man-style slide to fit into low areas. Jump while ducking to slide.
- Dash Jump: Jumping while in the middle of a slide allows Roll to leap at the Mario Bros. run speed. This is vital for covering the game's larger gaps, much like Arthur's double jump or Wario's shoulder dash.
Level Controls[]
See Basic Controls which goes over Map and standard Level Controls.
Below are non-standard controls specific to Roll in her Initial form (except when otherwise noted). Parenthesis indicate optional.
Action | Key[s] | Description |
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Roll Buster | Press RUN
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Roll can shoot a watered-down Mega Man-style Buster Shot. They don't travel though walls and are a bit slower than Mega Man's version. 3 can be on the screen at a time. |
Slide | Hold DOWN + Press JUMP
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Roll can perform a Mega Man-style slide. The slide allows Roll to fit into low areas and is faster then her standard movement. |
Dash Jump | Slide + Press JUMP
Slide + Hold |
Press JUMP while in the middle of a Slide: this version of the dash jump allows Roll to jump further then a standard Jump (but also doesn't have as much height).
Hold |
Robot Master Weapon | Press SPECIAL
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If a Sub-Item (Robot Master Weapon) is equipped, press SPECIAL to fire it. Firing Sub-Items depletes Weapon Energy, which is required to use Robot Master Weapons. See Sub-items (Robot Master Weapons) for more details.
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Power-Ups & Sub-Items[]
Roll has both Power-Ups and Sub-Items.
Power-Ups[]
Item Name | Item Appearance | Character Appearance | Price | Description |
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Initial | N/A | ![]() |
N/A | Roll's regular form. |
Mega Helmet | ![]() |
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$250 | |
Roll.EXE Suit | ![]() |
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$300 | Roll can perform a double jump, which generates a temporary shield that can reflect most enemy projectiles. The Charged Roll Buster is replaced with Roll Arrow, which fires two arrows, one of which goes at a higher angle. |
Cleaner Broom | ![]() |
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$500 | The Charged Roll Buster is replaced with a broom melee attack that also launches a damaging water blob projectile (similar to Water Balloon from Mega Man 8). |
Eri Suit | ![]() |
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$500 | The Roll Buster fires bullets (no changes outside of sound effects). The Charged Roll Buster is replaced with the Drop Shot, which bounces against walls and solid surfaces and explodes upon contact with an enemy. |
Tango Adaptor | ![]() |
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$600 | After Jumping, press JUMP again to perform an extra "Jetpack Jump". The "Jetpack Jump" is not as high nor as far as a regular jump. 4 of these "Jetpack Jumps" can be performed in the air.Hold UP when releasing a Charged Roll Buster to launch a Tango Buzzsaw projectile that will bounce along surfaces for about 3 second. The Tango Buzzsaw consumes about 5 Weapon Energy. |
Bass Suit | ![]() |
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$750 | Roll gains 8-directional aiming for her Roll Buster. These Roll Buster shots are slightly stronger and larger then her standard shots. The Charged Roll Buster is replaced with a Rocket projectile that homes in on enemies. This Rocket projectile can also be aimed in 8-directions. |
Tron Bonne Suit | ![]() |
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$750 | The Roll Buster can now shoot through walls. Press
Only 1 Servbot can be on the screen at a time, and will only disappear when it makes contact with an enemy or leaves the screen. |
Covenant Hunter Suit | ![]() |
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$1000 | Roll gains a Rechargeable Shield. When hit, the shield would regenerate within 6 seconds if Roll is not hit again. The Roll Buster is replaced with an Assault Cannon. The Assault Cannon fires projectiles that are slightly stronger and larger then standard shots. |
Sub-Items (Robot Master Weapons)[]
Roll can acquire various Robot Master weapons to use. They run on a shared Weapon Energy meter that must be refilled.
Sub-Item | Shop Cost | Description |
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Metal Blade | $150 | Metal Man's weapon from Mega Man 2. It can be fired in eight directions. It has been toned down from its original version. |
Needle Cannon | $50 | Needle Man's weapon from Mega Man 3. A weak but spammable weapon; the needles slightly alternate heights. |
Skull Shield | $200 | Skull Man's weapon from Mega Man 4. This deflects projectiles, but disappears if it touches an enemy. |
Magnet Missile | $200 | Magnet Man's weapon from Mega Man 3. This fires a missile that changes directions to attack enemies above or below it. |
Crash Bomber | $200 | Crash Man's weapon from Mega Man 2. This fires an explosive projectile that sticks to walls. It can also break bricks. |
Dust Crusher | $150 | Dust Man's weapon from Mega Man 4. It fires a dust brick that splits into four diagonal-flying fragments. Has an noticeably low ammo cost. |
Fire Storm | $200 | Fire Man's weapon from Mega Man 1. This launches a fireball while briefly protecting Roll with two spinning fireballs. Melts Ice Blocks. |
Shotgun Ice | $250 | Chill Penguin's weapon from Mega Man X. This fires an ice bullet that splits in five directions when it hits an object. |
Chameleon Sting | $250 | Sting Chameleon's weapon from Mega Man X. This fires three shots, one straight ahead and two at 45-degree angles. |
Tornado Fang | $150 | Tunnel Rhino's weapon from Mega Man X3. Roll fires a drill that bores into an enemy for multiple hits. |
Search Snakes | $150 | Snake Man's weapon from Mega Man 3. Roll fires snakes along the ground that can climb over obstacles. |
Boomerang Cutter | $150 | Boomer Kuwanger's weapon from Mega Man X. This fires out a boomerang that has a high return arc. It can retrieve items. |
Hyper Bomb | $150 | Bomb Man's weapon from Mega Man 1. Probably Roll's most awkward to use weapon by a long shot: you toss a bomb a short distance, it hits the ground, and after a delay, explodes. No luxuries like "contact explosion"; you've just got to hope the enemies are standing by it when it explodes. If they are, however, they're going to take some serious damage. Unless an enemy is totally invincible you can be assured the Hyper Bombs will harm them. |
Ice Wall | $200 | Cold Man's weapon from Mega Man & Bass. This creates a wall of ice in front of Roll that can be pushed into enemies. It can also be used as a platform and can float in water. |
Remote Mine | $175 | Pirate Man's weapon from Mega Man & Bass. Roll fires a mine that can be moved up and down once fired. It sticks to an enemy or object until detonated with the fire button. |
Lightning Web | $150 | Web Spider's weapon from Mega Man X4. Roll fires a small projectile that opens into a electrified web after travelling for a short distance. It deals no damage to enemies until it opens. Once it has opened, Roll can climb on it and jump off it, like a vine. |
Black Hole Bomb | $200 | Galaxy Man's weapon from Mega Man 9. Fires a small orb that can be controlled with the UP and DOWN keys.
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Strike Chain | $200 | Wire Sponge's weapon from Mega Man X2. A powerful but short range beam that hurts armored enemies. Can also collect items it comes in contact with. |
Copy Vision | $200 | Astro Man's weapon from Mega Man & Bass. Spawns a holographic copy of Roll that fires a continuous stream of weak shots. |
Shadow Blade | $200 | Shadow Man's weapon from Mega Man 3. A medium range blade that can be shot in multiple directions. |
Bubble Lead | $150 | Bubble Man's weapon from Mega Man 2. A bubble projectile that moves along the floor. |
Hard Knuckle | $250 | Hard Man's weapon from Mega Man 3. A slow but hard hitting projectile. Press UP and DOWN keys to control its height.
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Rolling Cutter | $150 | Cut Man's weapon from Mega Man 1. A boomerang-like blade that slices through enemies. |
Silver Tomoahawk | $200 | Tomahawk Man's weapon from Mega Man 6. An armor breaking tomahawk that does a slight dip before traveling diagonally upwards. |
Napalm Bomb | $200 | Napalm Man's weapon from Mega Man 5. A powerful bomb that bounces on the ground. It explodes upon colliding with an enemy. |
Thunder Beam | $400 | Elec Man's weapon from Mega Man 1. Fire electrical beams in three directions (upwards, forwards and downwards). These beams travel through enemies. This weapon can only be acquired in the Shop. |
Homing Torpedo | $400 | Launch Octopus' weapon from Mega Man X. Fires a decently strong torpedo that homes in on the closest enemy. This weapon can only be acquired in the Shop. |
Screw Crusher | $150 | Punk's weapon from Mega Man III. A fairly weak projectile that's lobbed upwards. Up to three can be on-screen at a time. |
Rebound Striker | $200 | Strike Man's weapon from Mega Man 10. Fires a round projectile that bounces against solid surfaces. Can be aimed in multiple directions. |
Ballade Cracker | $300 | Ballade's weapon from Mega Man IV. An explosive that, though weak, can be fired in all directions. Damages armored enemies. |
Grab Buster | $500 | Mercury's weapon from Mega Man V. A unique projectile that steals items from enemies. Items include Health, Weapon Energy, Coins and Rupees. |
Gallery[]
Trivia[]

Classic Roll sprite
- Starting in v0.875, Roll serves as the starting character instead of Mario.
- Roll's initial form is based on her Mega Man 8 design, though a separate set of sprites based on her original design can be found in the game files (located under "E"). This form can be obtained using the Debug Menu. It has no special abilities and Roll reverts to Helmet Roll when damaged in the form.
- If the player clears a level as Roll, the "Stage Clear" music from Mega Man 4 on the Game Boy plays.
- When Roll gets a Starman, an 8-bit remix of her theme "Kaze Yo Tsutaete" from 1997 PS1 game Mega Man: Battle & Chase plays. This remix is called Kaze Yo Tsutaete (Buster Core Meltdown Mix) from Chibi-Tech.
- When Roll & Mega Man achieve an extra life, the 1up sound from Mega Man plays.
- Prior to the v.85 update, Roll was the only female playable character in the roster but has since been joined by Samus from the Metroid series as the latter was originally scrapped due to being unfinished before being revived. Amy from the Sonic series and the original character Agent M were both also planned to become playable characters before being scrapped.
- Roll's HUD screen originally had an image of Beat as her 1-Up icon before it was changed into her face starting with the v0.8 update.
- In a future update of MKF, the player will start the game playing as Roll and will have to unlock the rest of the playable characters scattered throughout the other worlds.
- Prior to the v0.9 update of MKF, Roll's Raccoon Leaf powerup was the Item 2 Suit, where she could surf on it in a straight line through the air and hopping on it. It also required a steady rate of weapon energy to use.
Playable Characters |
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Main: Mario | Luigi | Sonic | Tails | Wario | Waluigi | Arthur | Roll | Link | Simon Belmont | Ryu Hayabusa | Samus | Proto Man | Mega Man | Firebrand | Kirby |
Secret: Legacy Link | Meta Knight | Game Boy Mario | Vile | Zero |
Other: Vinny |