Robot Museum | |
World 3-16 | |
Universe Based On | Mega Man 7/Mega Man & Bass |
Level Designer | Del |
Exits | 1 |
Mini-Boss(es) | Flame Man, Freeze Man, Chill Man, Astro Man, Punk |
Boss(es) | Bass and Treble (Mega Man) |
Difficulty | Very Hard |
Introduced in Game Version | v0.7 Grand Shroom WIP Build 2 |
Red Coin Reward | Reverse Tank and 1 Big Green Rupee |
Robot Museum is the 16th level in The Megaverse and is based on the level of the same name in Mega Man 7 and Mega Man & Bass.
Layout[]
This level takes place in a museum in Megatropolis, where most of the past Robot Masters that were deactivated after their defeat are displayed for visitors and guests to see. Some mysterious figures start to reactivate the robot masters and cause havoc to the place along with the robot army. The Mushroom Kingdom Coalition must find out who is responsible for deactivating the escaped Robot Masters.
Throughout the first four areas, Flame Man, Freeze Man, Chill Man, Astro Man, and Punk will take turns endangering the player by creating dangerous hazards to hinder the player's progress.
Also, these Robot Masters cannot be defeated by any means and must simply be avoided. Below is what to expect from the theme upon the player's arrival:
- Flame Man uses his Flame Blast to scorch opponents with flames that erupt from the ground.
- Freeze Man and Chill Man team up to freeze up the area, while Freeze Man uses Freeze Cracker to make icicles fall off the ceilings.
- Astro Man uses his Astro Crush, which summons a mini meteor storm in a set area that the player must avoid. In the first section of his first appearance, the player must survive within a few minutes. There are also disappearing and reappearing platforms that the player must pay attention to when the crystal on the top right screen changes.
- The Mega Man Killer member Punk uses his Screw Crusher ability not only to charge at the player but also to break through some stone blocks used to clear a barricade blocking the pathway.
In the last area, every one of the five Robot Masters' abilities appears at the same time to make it harder for the player to get through.
At the end, the player must challenge Bass, Mega Man's rival, who is responsible for reactivating the robots. After taking enough damage, at the start of the second phase, Bass' companion, Treble, arrives and merges with him to become a Super Bass. After a fierce battle, Bass kneels down in defeat and is disappointed that his rival didn't show up and that the player has cleared the level. Roll explains to Bass that they don't know what happened to Mega Man. Angered that Dr. Wily lied to him, Bass retreats as the city invasion is about to begin. Then the player begin to get through the highway.
Enemies[]
- Curlinger (Mega Man 6)
- Tackle Fire (Mega Man 1)
- Sniper Joe (Mega Man 1)
- Big Eye (Mega Man 1)
- Hot Dog (Mega Man 2)
- Shield Attacker (Mega Man 4)
- Tondeall (Mega Man 5)
- Pukapelly (Mega Man 5)
- Dachone (Mega Man 5)
- Power Muscler (Mega Man 5)
- Petit Devil (Mega Man 9)
- Spinning Gabyoall (Mega Man 8)
- Shururun (Mega Man 8)
- Toss Machine (Mega Man 5)
- Mechakkero (Mega Man 3)
- Taban (Mega Man 5)
- Telly (Mega Man 2)
- B. Bitter (Mega Man 5)
- Peterchy (Mega Man 3)
- Tama (Mega Man 3)
- Ben K (Mega Man 6)
- Cutting Wheel (Mega Man GB I)
- Cannon Roader (Mega Man GB V)
- Handoo (Mega Man GB V)
- Icicle (Mario Bros)
Bosses[]
- Flame Man (Mega Man 7) (Mini Boss)
- Freeze Man (Mega Man 7) (Mini Boss)
- Chill Man (Mega Man 10) (Mini Boss)
- Astro Man (Mega Man 8) (Mini Boss)
- Punk (Mega Man GB III) (Mini Boss)
- Bass (Boss)
- Treble (Mini Boss)
Dialogues[]
- Message Block: Many of the robots that were being held on display in this museum were reactivated! and they have escaped! You must deactivate them once more.
- Bass: Where is Mega Man? I have been waiting long enough!
- Bass: Out of my way! I have no time dealing with weaklings like you!
- Bass: ..arggh!
- Bass: This shouldn't be possible!
Trivia[]
- The music heard in this level is the Dr. Wily Castle theme from Mega Man 7.
- This level was originally a secret fortress level in older versions of MKF.
- The original level it is based off is very small and primarily used as an arena for Mash. It is also where a Guts Man clone is stolen by Wily. Mega Man and Bass' version is significantly larger.
- Sheep Man is one of the many Robot Masters observed in the museum. He was previously seen in the now-removed level Eye of the Storm, where he assisted a "super boss" version of Air Man by using his Thunder Wool to attack the player with lightning bolts.
- Originally, Pump Man uses his original 8-bit sprite from Mega Man 10, being the only Robot Master to not receive a 16-bit-esque sprite at the time. It was later replaced with a reshaded version of the same sprite.
- While in-game Toad Man, Ring Man, Gravity Man, and Sunstar are static sprites, all of them have full sprite sets viewable on the Spriter's Resource page for Mushroom Kingdom Fusion, with Ring Man and Sunstar even having all of their attacks reshaded.
- A hidden display contains Yoku Man, who was originally created for Mushroom Kingdom Fusion, but never implemented.
- The boss fight against Bass was updated in the v0.88 update of Mushroom Kingdom Fusion. Also, the opening dialogue depends on what character player has selected:
Gallery[]
Video[]
RCBlazer Plays MKF v0.88: Robot Museum (w/updated Bass boss fight)
MeR!X Plays v0.8 Robot Museum
MKF 0.7 - Robot Museum