The music soundtrack of Super Mario Fusion: Revival consists of a pool of game-neutral songs that play depending on the general style of the level. The choice to use a universal soundtrack was made in order to keep the soundtrack size as small as possible. The soundtrack comes from various games, most notably SoundTeMP's highly varied music from the 2002 Korean MMORPG Ragnarok Online by GRAVITY Co. Ltd. and Konami's 2007 Nintendo DS game Castlevania: Order of Ecclesia.
Default level themes[]
This pool of songs is generally played in all worlds as default level themes.
Plains level BGM[]
Title: "Tread on the Ground"
Game: Ragnarok Online, Prontera Fields
Artist: SoundTeMP
Usage: Very often used in "plains" type levels, where there are not many enemy encounters, allowing players to take on the level at a more leisurely pace. Additionally, if the level is set in a location that is relaxing and casual, this song would more likely than not be assigned to it.
SMFMUSIC.INI Section Name: Plains
Overworld level BGM - Idyllic[]
Title: "Be Nice 'n Easy"
Game: Ragnarok Online, Byalan Island
Artist: SoundTeMP
Usage: Used in more action oriented levels set in paradise-type locations such as beach resorts and exotic cities.
SMFMUSIC.INI Section Name: Overworld2
Overworld level BGM - Exploration[]
Title: "Travel"
Game: Ragnarok Online, Kobold map
Artist: SoundTeMP
Usage: This song is used in big sprawling levels which encourage exploration and item hunting.
SMFMUSIC.INI Section Name: Overworld
Athletic level BGM[]
Title: "We have Lee but you don't have"
Game: Ragnarok Online, Juperos Dungeon
Artist: SoundTeMP
Usage: This song is used in "athletic"-type levels, which consist of more action oriented platforming, including jumps from moving platform to moving platform and running at full speed from aggressive enemies.
SMFMUSIC.INI Section Name: Athletic
Turbo level BGM[]
Title: "TeMPorsche"
Game: Ragnarok Online, Outskirts of Morroc
Artist: SoundTeMP
Usage: This song plays in extremely high action levels, notably Shark Chomp chase levels and Metal Slug tank encounters.
SMFMUSIC.INI Section Name: Turbo
Underground level BGM - Action[]
Title: "A Clashing of Underground Waves" (version 4)
Games: Castlevania: Order of Ecclesia, Super Mario Bros. 3
Artists: Michiru Yamane, Koji Kondo, JudgeSpear (mashup)
Usage: This is a mashup between "A Clashing of Waves", played in Kalidus Channel of Castlevania: Order of Ecclesia, and the underground theme from the original NES version of Super Mario Bros. 3. It plays in underground sections of levels that are action-oriented, as well as action-oriented "dark" levels.
SMFMUSIC.INI Section Name: Underground
Underground level BGM - Subdued[]
Title: "Peach Castle Dungeon"
Game: Mario and Luigi: Partners in Time, Peach Castle Dungeon
Artist: Koji Kondo, Yoko Shimomura
Usage: This is used in underground areas that are less action-heavy, such as map pipe warp rooms.
SMFMUSIC.INI Section Name: Underground2
Underwater level BGM[]
Title: "Wandering the Crystal Blue" (arranged version)
Games: Castlevania: Order of Ecclesia, Somnus Reef
Artist: Michiru Yamane
Usage: This is played in levels entirely set in serene swimming environments.
SMFMUSIC.INI Section Name: Underwater
Ghost House level BGM[]
Title: "Curse 'n Pain"
Game: Ragnarok Online, Glast Heim
Artist: SoundTeMP
Usage: This song is the universal theme for all Ghost House (x-GHx) levels.
SMFMUSIC.INI Section Name: GhostHouse
Badlands level BGM[]
Title: "Big Guys Love This"
Game: Ragnarok Online, Juno Field
Artist: SoundTeMP
Usage: This song is played in levels set in untamed wildernesses, wastelands, basically any terrain that is blighted in any way.
SMFMUSIC.INI Section Name: Badlands
Fortress level BGM - Default[]
Title: "Erebos' Prelude"
Game: Ragnarok Online, Thantos Tower Lower Levels
Artist: SoundTeMP
Usage: This epic song is the universal BGM for Fortress levels set in the typical castle, fortress, or anything related to gothic architecture.
SMFMUSIC.INI Section Name: Fortress
Fortress level BGM - Melancholic[]
Title: "Seven Days Seven Nights"
Game: Ragnarok Online, Thantos Tower Upper Levels
Artist: SoundTeMP
Usage: This song is used in Fortress-type levels that convey the sense of emptiness or vastness, as well as areas in general that have a gloomy dreary setting, such as a bleak wintry landscape.
SMFMUSIC.INI Section Name: Fortress2
Fortress level BGM - Hi-Tech[]
Title: "Under the Ground"
Game: Ragnarok Online, Prontera Culvert
Artist: SoundTeMP
Usage: This song is played in Fortress-type levels (or any type of level) that are technological in nature.
SMFMUSIC.INI Section Name: Fortress3
War Zone level BGM[]
Title: "Illegal Mission"
Game: Battle Bakraid, Seaside stage
Artist: Atsuhiro Motoyama
Usage: Played in levels with a military setting, most notably Doomship levels (x-SHIP).
SMFMUSIC.INI Section Name: War Zone (two words, note the space in between)
Ominous BGM[]
Title: "In Secret"
Game: Dynasty Warriors 5: Xtreme Legends, Recieving a betrayal letter in Legend Mode
Artist: Yasuhiro Misawa
Usage: This song is played most often in pre-boss areas.
SMFMUSIC.INI Section Name: Ominous
Boss fight BGM[]
Title: "Passing Pleasures"
Game: Raiden III, Boss BGM
Artist: Go Satou
Usage: This is the song played in all boss fights in regular levels.
SMFMUSIC.INI Section Name: Boss
World boss fight BGM[]
Title: "Arkham Battle 2"
Game: Devil May Cry 3, second Arkham battle
Artist: Kento Hasegawa
Usage: This is the world boss battle BGM for the world bosses of Worlds 1, 2, 5, and 6.
SMFMUSIC.INI Section Name: Worldboss
Bowser rampage level BGM[]
Title: "Bowser Battle"
Game: Paper Mario: The Thousand Year Door, Final Bowser Battle
Artist: Yuki Tsujiyoko
Usage: This song is used in Bowser rampage levels
SMFMUSIC.INI Section Name: Rampage
Town BGM - Idyllic[]
Title: "You're In Ruins"
Game: Ragnarok Online, Monks Temple
Artist: SoundTeMP
Usage: This song is used in Town areas unaffected by the ravages of the events of the game.
SMFMUSIC.INI Section Name: Town
Town BGM - Ominous[]
Title: "Stranger Aeons"
Game: Ragnarok Online, Great Demon Baphomet's tomb
Artist: Warren
Usage: This song is used in Town areas that have been victimized by the events of the game. It is also used in levels taking place in abandoned habitations.
SMFMUSIC.INI Section Name: TownOminous
Bonus area BGM[]
Title: "Adios"
Game: Ragnarok Online, Umbala Fields
Artist: SoundTeMP
Usage: This song is used in bonus areas of levels, as well as Switch Palaces.
SMFMUSIC.INI Section Name: Bonus
Mushroom house BGM[]
Title: "Shop theme"
Game: The Legend of Zelda: Ocarina of Time
Artist: Koji Kondo
Usage: This song is used in Mushroom Houses.
SMFMUSIC.INI Section Name: Shop
Map enemy battle BGM[]
Title: "Duel Zone"
Game: Super Smash Bros., Fighting Polygon Team stage
Artist: Hirokazu Ando
Usage: TThis song is used in map enemy battle segments.
SMFMUSIC.INI Section Name: MapBattle
World-specific level BGMs[]
These songs are played in specific worlds. The number of world-specific songs are kept to a minimum so that the soundtrack size stays as low as possible.
Plains BGM - World 1[]
Title: Normal Stage BGM
Game: Pokémon Shuffle (2015 Genius Sonority/The Pokémon Company/Nintendo)
Artist: Tsukasa Tawada
Usage: This lighthearted and slow theme is used in "plains" levels in World 1.
SMFMUSIC.INI section name: PlainsW1
Overworld BGM - World 1[]
Title: Hard Stage BGM
Game: Pokémon Shuffle (2015 Genius Sonority/The Pokémon Company/Nintendo)
Artist: Tsukasa Tawada
Usage: A slightly faster and lighthearded theme that is used in faster-paced levels in World 1.
SMFMUSIC.INI section name: OverworldW1
Demon plains - World 4[]
Title: "Inferno"
Game: Fear Effect (1999 Kronos Digital Entertainment, Eidos)
Artist: Unknown
Usage: This versatile ambient creepy song is used in many different settings. Its main use is in derelict areas of human habitation with relatively few enemy encounters.
SMFMUSIC.INI section name: Demonplains
Underwater level BGM - Creepy[]
Title: "Faceless People"
Game: Yume Nikki (2005-2007 Kikiyama)
Artist: Unknown
Usage: This song is used in creepy underwater levels without much action, such as those found in World 3 and 4.
SMFMUSIC.INI section name: Underwater2
Plains level BGM - World 5[]
Title: "Stony Cave"
Game: Pokémon Mystery Dungeon: Gates to Infinity (2012 Nintendo/The Pokémon Company/Spike Chunsoft)
Artist: Keisuke Ito, Yasuhiro Kawagoe
Usage: This ironically-named song is used in World 5 above-ground levels that are low on enemy encounters and focused on platforming.
SMFMUSIC.INI section name: PlainsW5
Overworld (Action) BGM - World 5[]
Title: "Ragged Mountain"
Game: Pokémon Mystery Dungeon: Gates to Infinity (2012 Nintendo/The Pokémon Company/Spike Chunsoft)
Artist: Keisuke Ito, Yasuhiro Kawagoe
Usage: This BGM is played in World 5 above-ground levels mixing in moderate enemy encounters and more action-based platforming.
SMFMUSIC.INI section name: OverworldW5
Space "plains" level BGM[]
Title: "Space Junk Galaxy"
Game: Super Mario Galaxy
Artist: Unknown
Usage: This song is used in outer space levels without much action in World 6 (Outer Nebula).
SMFMUSIC.INI section name: Space
Athletic BGM - World 6[]
Title: Conflict - INH Remix
Game: Raiden IV - Overkill (2014 MOSS Inc., SEIBU KAIHATSU INC.)
Artist: Go Sato, arranged by INH
Usage: This song plays in all action-oriented levels in World 6.
SMFMUSIC.INI section name: SpaceAthletic
World Boss fight BGM - World 4[]
Title: "Guwange-sama"
Game: Guwange (1999 Atlus/Cave)
Artist: Masahiro Kusunoki
Usage: This song plays during the world boss battle of World 4.
SMFMUSIC.INI section name: (Not yet implemented)
World map BGMs[]
World 1 Map BGM[]
Title: High score entry theme
Game: Vs. Super Mario Bros, Name Registration screen
Artist: Koji Kondo
SMFMUSIC.INI section name: World1Map
World 1 Map - Dark Land BGM[]
Title: "Bowser's Inferno"
Game: Super Mario Bros. 3
Artist: Forfallen (Jason Vincion), Koji Kondo
SMFMUSIC.INI section name: World1MapDarkLand
World 2 Map BGM[]
Title: "Away From Home"
Game: Ragnarok Online, Moscovia Dungeon
Artist: NEOCYON
SMFMUSIC.INI section name: World2Map
World 3 Map BGM[]
Title: "Abyss"
Game: Ragnarok Online, Abyss Lake Dungeon
Artist: SoundTEmP
SMFMUSIC.INI section name: World3Map
World 4 Map BGM[]
Title: "Outer Breath"
Game: Ragnarok Online, Satan Morroc
SMFMUSIC.INI section name: World4Map
Artist: SoundTeMP
World 5 Map BGM[]
Title: "Splendid Dreams"
Game: Ragnarok Online
Artist: Workspace
SMFMUSIC.INI section name: World5Map
World 6 Map BGM[]
Title: "Title theme"
Game: Xevious Resurrection (1982, 2009 Namco-Bandai)
Artist: Unknown
SMFMUSIC.INI section name: World6Map
Notes[]
The SMFMUSIC.INI section name is an entry in the INI file, which the game internally references for these songs when playing them in the game. Level designers who wish to assign music to their levels can use these INI section names to allow specific music to play in their levels.