Mushroom Kingdom Fusion Wiki
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Mega Man
MegaManI
Character Type Playable Character

Affiliation Mushroom Kingdom Coalition

Original Appearance Mega Man (1985)

"I'll keep on fighting for peace for both humans and robots!"

Mega Man, real name Rock, is Roll and Proto Man's brother and is the hero of The Megaverse. He is the one who steps forward and saves it from Dr. Wily, Bass and other robotic villains. Even centuries into the future, his legacy lives on as those who use the items known as Biometals are referred to as "Mega Men".

History[]

Rock was the second humanoid robot created by the efforts of Dr. Light. Designed to function as a simple housekeeping robot, Rock was given a program that allowed him to instantly learn how to use any tool he worked with, which would later become the Variable Weapons System he would use to acquire Robot Master powers. When Dr. Wily went rogue, stole Dr. Light's robots and began his first spree for world domination, Rock volunteered to be transformed into a combat robot to counter Dr. Wily, becoming Mega Man. Since then, Mega Man has taken it upon himself to thwart Dr. Wily's ambitions, as well as those of others who seek to harm innocents.

Gameplay[]

Mega Man plays in a style much like Roll, but with similarities closer to those of his native series.

  • Mega Man uses a 4 HP system and has less knockback.
  • Mega Man has a greater weapon energy capacity and can fire off one more shot per volley.

Level Controls[]

See Basic Controls which goes over Map and standard Level Controls.

Below are non-standard controls specific to Mega Man in his Initial form (except when otherwise noted). Parenthesis indicate optional.

Action Key[s] Description
Buster Press RUN Mega Man can shoot a Buster Shot. Only 3 can be on the screen at a time. They travel through walls.
Partial + Fully Charged Buster Hold and release RUN Hold and release the RUN button for about 1/2 a second to shoot a Partially Charged Buster Shot. Hold and release the RUN button for about 1 second to shoot a Charged Buster Shot. They travel though walls. Only 1 can be on the screen at a time.
Slide Hold DOWN + Press JUMP Mega Man can perform a slide. The slide allows Mega Man to fit into low areas and is faster then is standard movement.
Dash Jump Slide + Press JUMP

Slide + Hold JUMP

Press JUMP while in the middle of a Slide: this version of the dash jump allows Mega Man to jump further then a standard Jump (but also doesn't have as much height).

Hold JUMP instead while in the middle of a Slide: this version of the dash jump allows Mega Man to jump both further then a standard Jump. but also won't lose the height of a standard Jump.

Robot Master Weapon Press SHOOT If at least 1 Sub-Item (Robot Master Weapon) is equipped, press SHOOT to fire it. Firing Sub-Items depletes Weapon Energy, which is required to use Robot Master Weapons. See Sub-items (Robot Master Weapons) for more details.

Power-Ups & Sub-Items[]

Mega Man has both Power-Ups and Sub-Items.

Power-Ups[]

Power-Up Form Shop Cost Description
Initial Mega Man N/A This is Mega Man's regular form.
Full Health N/A $100 Completely restores Mega Man's HP.
Rush Adaptor Jet Mega Man $600 After Jumping, press JUMP again to perform an extra "Jetpack Jump". The "Jetpack Jump" is not as high nor as far as a regular jump. Only 1 of these "Jetpack Jumps" can be performed in the air before Mega Man falls to the ground.

Hold UP + Press RUN to summon an Item 1 Platform. Consumes 1 Weapon Energy. Once jumped on top of, moves upwards horizontally for 2 seconds before disappearing. Only 1 can be summoned at a time.

Sub-Items (Robot Master Weapons)[]

Mega Man can acquire various Robot Master weapons to use. They run on a shared Weapon Energy meter that must be refilled.

Sub-Item Shop Cost Description
Metal Blade $150 Metal Man's weapon from Mega Man 2. It can be fired in eight directions. It has been toned down from its original version.
Needle Cannon $50 Needle Man's weapon from Mega Man 3. A weak but spammable weapon; the needles slightly alternate heights.
Skull Shield $200 Skull Man's weapon from Mega Man 4. This deflects projectiles, but disappears if it touches an enemy.
Magnet Missile $200 Magnet Man's weapon from Mega Man 3. This fires a missile that changes directions to attack enemies above or below it.
Crash Bomber $200 Crash Man's weapon from Mega Man 2. This fires an explosive projectile that sticks to walls. It can also break bricks.
Dust Crusher $150 Dust Man's weapon from Mega Man 4. It fires a dust brick that splits into four diagonal-flying fragments. Has an noticeably low ammo cost.
Fire Storm $200 Fire Man's weapon from Mega Man 1. This launches a fireball while briefly protecting Roll with two spinning fireballs. Melts Ice Blocks.
Shotgun Ice $250 Chill Penguin's weapon from Mega Man X. This fires an ice bullet that splits in five directions when it hits an object.
Chameleon Sting $250 Sting Chameleon's weapon from Mega Man X. This fires three shots, one straight ahead and two at 45-degree angles.
Tornado Fang $150 Tunnel Rhino's weapon from Mega Man X3. Roll fires a drill that bores into an enemy for multiple hits.
Search Snakes $150 Snake Man's weapon from Mega Man 3. Roll fires snakes along the ground that can climb over obstacles.
Boomerang Cutter $150 Boomer Kuwanger's weapon from Mega Man X. This fires out a boomerang that has a high return arc. It can retrieve items.
Hyper Bomb $150 Bomb Man's weapon from Mega Man 1. Probably Roll's most awkward to use weapon by a long shot: you toss a bomb a short distance, it hits the ground, and after a delay, explodes. No luxuries like "contact explosion"; you've just got to hope the enemies are standing by it when it explodes. If they are, however, they're going to take some serious damage. Unless an enemy is totally invincible you can be assured the Hyper Bombs will harm them.
Ice Wall $200 Cold Man's weapon from Mega Man & Bass. This creates a wall of ice in front of Roll that can be pushed into enemies. It can also be used as a platform and can float in water.
Remote Mine $175 Pirate Man's weapon from Mega Man & Bass. Roll fires a mine that can be moved up and down once fired. It sticks to an enemy or object until detonated with the fire button.
Lightning Web $150 Web Spider's weapon from Mega Man X4. Roll fires a small projectile that opens into a electrified web after travelling for a short distance. It deals no damage to enemies until it opens. Once it has opened, Roll can climb on it and jump off it, like a vine.
Black Hole Bomb $200 Galaxy Man's weapon from Mega Man 9. Fires a small orb that can be controlled with the UP and DOWN keys.
Strike Chain $200 Wire Sponge's weapon from Mega Man X2. A powerful but short range beam that hurts armored enemies. Can also collect items it comes in contact with.
Copy Vision $200 Astro Man's weapon from Mega Man & Bass. Spawns a holographic copy of Roll that fires a continuous stream of weak shots.
Shadow Blade $200 Shadow Man's weapon from Mega Man 3. A medium range blade that can be shot in multiple directions.
Bubble Lead $150 Bubble Man's weapon from Mega Man 2. A bubble projectile that moves along the floor.
Hard Knuckle $250 Hard Man's weapon from Mega Man 3. A slow but hard hitting projectile. Press UP and DOWN keys to control its height.
Rolling Cutter $150 Cut Man's weapon from Mega Man 1. A boomerang-like blade that slices through enemies.
Silver Tomoahawk $200 Tomahawk Man's weapon from Mega Man 6. An armor breaking tomahawk that does a slight dip before traveling diagonally upwards.
Napalm Bomb $200 Napalm Man's weapon from Mega Man 5. A powerful bomb that bounces on the ground. It explodes upon colliding with an enemy.
Thunder Beam $400 Elec Man's weapon from Mega Man 1. Fire electrical beams in three directions (upwards, forwards and downwards). These beams travel through enemies. This weapon can only be acquired in the Shop.
Homing Torpedo $400 Launch Octopus' weapon from Mega Man X. Fires a decently strong torpedo that homes in on the closest enemy. This weapon can only be acquired in the Shop.
Screw Crusher $150 Punk's weapon from Mega Man III. A fairly weak projectile that's lobbed upwards. Up to three can be on-screen at a time.
Rebound Striker $200 Strike Man's weapon from Mega Man 10. Fires a round projectile that bounces against solid surfaces. Can be aimed in multiple directions.
Ballade Cracker $300 Ballade's weapon from Mega Man IV. An explosive that, though weak, can be fired in all directions. Damages armored enemies.
Grab Buster $500 Mercury's weapon from Mega Man V. A unique projectile that steals items from enemies. Items include Health, Weapon Energy, Coins and Rupees.

Trivia[]

  • Mega Man was originally intended as an NPC who would be captured by Dr. Wily, and as part of the storyline, sacrifices himself shielding a fatal attack from Dr. Wily. He was also considered too overpowered of a character, and as such, Roll replaced the Blue Bomber. This was eventually rendered moot due to storyline changes and Proto Man's brief tenure as part of the cast.
  • With Mega Man's original name being Rock, and his sister's name Roll, this makes Rock and Roll. Capcom. More like Clevercom.
  • If the player clears a level as Mega Man, the "Stage Clear" music from Mega Man 2 (and most Mega Man games afterwards) plays.
  • If Mega Man grabs a Starman, the title screen from Mega Man 2 plays.
  • When Roll & Mega Man achieve an extra life, the 1up sound from Mega Man plays.
  • Mario's Mega Man Suit powerup is based on the Blue Bomber himself.
  • Mega Man was one of the characters that required a lifejacket to swim before the item was removed as it was decided that all playable characters would be able to swim.
Playable Characters
Main: Mario | Luigi | Sonic | Tails | Wario | Waluigi | Arthur | Roll | Link | Simon Belmont | Ryu Hayabusa | Samus | Proto Man | Mega Man
Secret: Classic Mario | Classic Luigi | Vile | Zero | Legacy Link
Other: Vinny
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