The Fusionist's Lab | |
World 5-WB | |
Universe Based On | Original |
Level Designer | Del, Fosterkmas |
Exits | 1 |
Mini-Boss(es) | None |
Boss(es) | Cacobirdo |
Difficulty | Very Hard |
Introduced in Game Version | v0.85 |
Red Coin Reward | None |
The Fusionist's Lab is the final level of World 5: Gehenna.
Layout[]
The level starts outside of The Fusionist's laboratory. The player must fight off against Hyperworms and Multiworms with blocks provided to hit them on the way. They are greeted by Professor Hector who explains that they must dig underground, since there isn't an entry to it. Next, The player swims underground while avoiding the Electric Seaweed and multiple alien enemies scattered around the area and find a Trampoline in a block that is needed to reach the lab entrance from above.
Soon after, The player then finds themselves up top from the hole with a Message Block explaining that they breached the lab containment, Causing the alarms to go off, While they find themselves a Checkpoint. From there, the player has to find three keycards around the area to access the door of the top right blocked by a gate that can be removed by pressing the ON/OFF switch in the top left room and further progress into the the main castle exterior of the level while dodging security devices set up in this place by The Fusionist.
The player will the eventually find the first keycard (Blue) by going through the first door. The first room consists of capsules (broken and unbroken) with Goombas and Pipes with Venus Fire Traps, along with Box and Sphere Drones. The player will then encounter the first fusion enemy, The Venus Fire Goomba.
The next room contains Rebel Soldiers with a couple Boogeymen in it. Throughout the level, The player will encounter various weapons to fight against these creations. The player must hit the switch to progress to the next room, which contains Boogey Soldiers in it. The player then acquires the blue key and finds the door back to the main room. This is the same for the next to rooms to find the next keycards.
After using the blue keycard on the gates, It opens up which reveals the door to the next room. The next room consists of fighting several enemies from the Zelda series, along with another Box Drone. The player will also encounter Tektite Invaders, which are Tektites fused with Space Invaders. The room after that is the same, except with a couple of Metroid enemies and Pipeegas (Geegas fused with Pipis from Mega Man 2)
The player then enters a room with the Red Keycard to open the doors and blocks to make the elevator appear, Along with some powerups and a Checkpoint right next to the door. The player will then head to the next area, Which is a mostly underwater section with various marine enemies, such as Chowmein-Congas, Skull Fishes, Flying Killers and more. The next room contains Green Monsters and Chowmein-Congas, with a hybrid of them in this section. The player will then soon find them in a room with Spinies and Spiked Tetris Blocks falling from above. When the player goes upwards to investigate, The Lakitetrises are seen throwing them, with Boogey Soldiers as well. The player will find the yellow keycard accessible after opening the door with the red keycard, which unlocks the yellow gates to press the switch and open the barrier blocking the door that takes the player to the castle interior, Although you can get rewards by finding the secret area accessed after finding the Key hidden in a Block with a room that contains a Reserve Tank and the Protection Crystal.
The player will then find themselves in the other half of the level with a Checkpoint and white flying orbs that are harmless background objects throughout this section of the level. They will see Flurries (And ones trapped in ice) along with Iron Maidens, Resulting in an Iron Flurry fusion, Along with a Venus Fire Goomba. The player will drop down to the next section where an Angry Mousun appears, Droppings bombs to destroy the bricks blocking the way down, with more Venus Fire Goombas. They will find another Checkpoint and blocks of powerups is provided along the way. The next section consists of Crabmeats, Waddle Doos and Eukaryotes, Which are eventually fused into other enemies. Along with two NOrbinaut-03s in the room. The last room before the boss room (via the old wooden door) consists of multiple enemies, such as Lost Souls, Boos, Big Boos, and others, Along with more fusion related enemies, Such as Bone Elementals, Eyeball Devils and Boo Greins. The player will also need to press a switch that removes the pencil guarding the door. The player can also find a secret library accessible by pressing a P-Switch that unlocks a secret door that contains a chest full of diamonds, Rupees, A 3-UP Moon, Some Powerups and Another Reserve Tank and Protective Crystal. It acts as a short-cut to the boss room.
Once the player enters the door, They will find themselves in a hallway with a Birdo captured in a Lab Capsule and a Cacodemon caught in a crystal. The player will talk to Professor Hector again explaining the Fusionist's absence and that a new challenger is ahead, After talking to him and armored the player will enter the door and fight Cacobirdo, The World Boss of Gehenna.
Enemies[]
Regular Enemies:
- Hyperworm (X-COM)
- Multiworm (X-COM)
- Electric Seaweed (TMNT)
- Ichthyosaur (Half-Life)
- Pod Alien (Blake Stone)
- Alien Grunt (Alien Carnage)
- Box Drone
- Sphere Drone
- Dual Cannons (Journey to Silius)
- Goomba (Mario)
- Blooper (Mario; Phantom skin)
- Venus Fire Trap (Mario)
- Rebel Soldier (Metal Slug)
- Grenade Soldier (Metal Slug)
- Rebel Rifleman (Metal Slug)
- Boogeyman (Toejam and Earl)
- Tektite (Zelda)
- Octorok (Zelda)
- Aru Lowder (Zelda)
- Sidehopper (Metroid)
- Zoomer (Metroid)
- Zeela (Metroid)
- Skree (Metroid)
- Skull Fish (Demon's Crest)
- Flying Killer (Metal Slug)
- Green Monster (Ghosts n' Goblins)
- Chowmein-Conga (Metal Slug)
- Jellyfish (Ecco the Dolphin)
- Spiny (Mario)
- Flurry (Mario)
- Iron Maiden (Resident Evil)
- Waddle Doo (Kirby)
- Crabmeat (Sonic)
- Eukaryote (Final Fantasy)
- Big Eyeball (Castlevania)
- Petit Devil (Mega Man) (Spawned after killing an Eyeball Devil)
- Lost Soul (DOOM)
- Boo (Mario)
- Big Boo (Mario)
- Grein (Bomberman)
- Hell Knight (DOOM)
Fusion Enemies:
- Angry Mousun
- Bone Elemental
- Boo Grein
- Boogey Soldier
- Eukarymeat
- Eyeball Devil
- Green Conga Monster
- Iron Flurry
- Lakitetris
- NOrbinaut-03
- Pipeega
- Tektite Invader
- Venus Fire Goomba
- Waddle Joe
Boss[]
Dialogues[]
- Professor Hector: We have finally arrived at the Fusionist's Lab! If the Fusionist is here, we can possibly end this nightmare much sooner than we anticipated. There doesn't seem to be a direct entrance anywhere, however. Fortunately for us, the soil up ahead seems soft enough to dig through. That could be our way in!
- Message Block: ALERT! LAB CONTAINMENT BREACH DETECTED! Autonomous anti-personnel security system deployed!
- Professor Hector: Something does not feel right... The Fusionist is nowhere to be seen. It is as if we are being lured into a trap. We have no choice but to push onwards, however. The fate of our worlds depend on us!
Trivia[]
- There were some earlier ideas that were scrapped while the level was inaccessible and in development, which included the following:
- The Fusionist being the boss of this stage, while Cacobirdo was supposed to be assigned as the Mini-Boss of the level.
- Zingerok, a fusion of a Zinger and an Octorok.
- Working titles for the level, such as Castle Gehenna, Lab of The Fusionist, and Fusionist's Lab (A shortened version of the latter). Also, the level originally had a Castle/Fortress level icon, before being changed into a WB level, then removed. But it was later reverted to its former status as the World Boss stage of World 5.
- Most of the tilesets from this level are derived from the Amiga game Ruff'n'Tumble.