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Funkotron Frenzy
FunkotronFrenzy
World 7-S4
Universe Based On ToeJam and Earl: Panic On Funkotron

Commander Keen

Level Designer Lars Luron
Exits 1
Mini-Boss(es) None

Boss(es) None

Difficulty Normal

Introduced in Game Version v0.5

Red Coin Reward n/a

Funkotron Frenzy is the 4th secret level in Isle of Genesis and is based on the game ToeJam and Earl: Panic on Funkotron. It is a "sequel" of sorts to the level Journey to Funkotron.

Layout[]

The level takes place in a forest of sort with weird alien plants, such as the tree and flowers in the planet Funkotron, and there are other planets in the background to see. The Mushroom Kingdom Coalition, alongside the two alien rappers ToeJam and Earl, arrive in at planet Funkotron, ToeJam and Earl's home, after the events of the past level only to be discovered that the Earthings have followed their ship with their own. The Earthlings have started to invade and disturb the aliens with their weirdness alongside the alien residence of Red Rock City from Commander Keen, who are causing trouble as well, thanks to a fusion portal. The Coalition must further help ToeJam and Earl and must put a stop to both the Earthings and the aliens for Mars and send them both back to where they came from. In the original Panic on Funkotron game, ToeJam and Earl used a magical jar to trap the Earthings and put them in a rocket ship to send them back to Earth.

This level not only contains many of the same enemies and objects as in Journey to Funkotron, but also a variety of other bizarre new tricks and traps, such as slippery pink bubble lifts and patches of bouncy fungus. The level has plenty of presents and balloons like in the previous level, but many of them are invisible here and are only revealed by passing through invisible "trigger" areas. In some places, these "trigger" areas can activate other "trigger" areas, leading to large chains of running back and forth, following signposts in an attempt to uncover a hidden cache of goodies. Some of these areas may even secretly activate signposts and such back the way the player came from, often pointing out hidden passages in the walls leading to secret rooms filled with prizes.

Most of the level is a typical, platforming level, although players may notice a complete lack of bottomless pits. The terrain, although mostly wide open, can often seem almost like a labyrinth, as the player has to try and find their way around the bizarre landscape.

In the last area, a magical door appears and they will enter the Hyperfunk Zone, a dangerous, auto-scrolling "warp zone" of sorts, filled with pits and obstacles while collecting the $ bubble coins. This is the bonus area in the original game.

After exiting Hyperfunk Zone. The player is back in the park as the flagpole is waiting. ToeJam and Earl are waiting in their spaceship to send the player back to the Isle of Genesis as a thank you for all their help and the level is cleared.

Development History[]

Funkotron Frenzy was originally designed as part of the Journey to Funkotron level. The original design for the level was for the first half to involve collecting ship pieces in order to reach Funkotron, and the second half to involve traveling across the planet itself. However, the original design would have made the level far too big and as a result, it was divided into two separate levels, each one representing one of the first two ToeJam and Earl games.

Enemies[]

Toejam & Earl enemies:

Mario enemies:

Commander Keen enemies:

Other enemies:

Trivia[]

  • This level used to have a Mack Daddy Meadow as the last area after the Hyperfunk Zone. This is just a straightforward area with the player battling very strong enemies before reaching the flagpole area before it was cut in the later version.

Gallery[]

Video[]

RCBlazer Plays MKF Part 45: Funkotron Frenzy

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