Fire Temple | |
World 6-F2 | |
Universe Based On | The Legend of Zelda |
Level Designer | Auralancer & GladiaCloud |
Exits | 1 |
Mini-Boss(es) | None |
Boss(es) | Flare Dancer |
Difficulty | Hard |
Introduced in Game Version | v0.7.2.5 |
Red Coin Reward | Mega Man Suit |
Fire Temple is the 2nd fortress level in World 6: Adventurer's Domain. It is based on the fortress of the same name from The Legend of Zelda: Ocarina of Time.
Layout[]
The Fire Temple has been closed until further notice, forcing the player to figure out another way to enter the temple, which consists of using a Bomb to blow up a rock-like block and climbing down a ladder to enter. Once inside, the player must deal with various Zelda enemies, additional fiery enemies (including those from other series) and blowing up block paths with more bombs.
After the player enters a checkpoint area, next up is an area with two doors that contain keys required to collect in order to advance to the next area. More obstacles stand in the way, such as Blade Traps and Dodongos that can only be defeated by feeding them bombs.
In the third major area, the player must quickly climb up the fences and reach higher platforms as lava begins to ascend from below.
The boss of this level is the Flare Dancer and defeating him clears the level for the player.
Enemies[]
Zelda enemies:
Mario enemies:
other enemies:
- Temple Wisp (Mystical Ninja)
- Lava Wave (Ghouls n' Ghosts)
Boss[]
- Flare Dancer (Zelda)
Trivia[]
- The music used in this level is the Cave of Flames theme from the 2005 (2004 in Japan & Europe) Game Boy Advance game The Legend of Zelda: The Minish Cap.
- The tileset is a custom-made tileset assembled from various games like Zelda 2 and New Super Mario Bros.
- During early development of MKF, this level was originally planned to appear in World 4.
Gallery[]
Video[]
Mushroom Kingdom Fusion : Fire Temple