Easter Island | |
World 2-6 | |
Universe Based On | Our Earth/Chile Islands
Super Mario Land |
Level Designer | GladiaCloud |
Exits | 1 |
Mini-Boss(es) | None |
Boss(es) | None |
Difficulty | Normal |
Introduced in Game Version | v0.81 (original), v0.88 (revamp) |
Red Coin Reward | 1 Big Coin and Hammer Bros. Suit |
Easter Island is the 6th level of Alternate Earth. It is based on the Easton Kingdom world in Super Mario Land, itself being based on the real life Chile island it is named after.
Layout[]
The Easton Kingdom is one of the places in Sarasaland that Mario travels though to rescue a princess, who is later revealed to be Princess Daisy, from the malevolent alien Tatanga.
The first area takes place outside on a island beach that is full of takis and Moai-theme enemies, such as Tokotokos, Moais and Kabus, alongside other enemies inhabiting this island. At the end of the area, the player will enter a cave.
The second area takes place inside a cave with some waterfall inside. Here, the player has to find the keys while facing off against more enemies in order to exit the cave and finish the level.
Enemies[]
Mario Enemies:
- Nokobon
- Batadon
- Bullet Bill
- Piranha Plant (red SMB:LL version)
- Tokotoko
- Pirate Goom
- Gaugau
Pokemon Enemies:
Other Enemies:
- Pooter (Adventure Island/Wonder Boy)
- Kabu (Kirby)
- Moai (Gradius)
- Tektite (Zelda)
- Buster Ball (Buster Bros.)
Trivia:[]
- Prior to the v0.85 of Mushroom Kingdom Fusion, this level was originally the 10th level of Adventurer's Domain, where it was known as Eastoned Kingdom, before being relocated to World 2. Its original place on the World 6 map was taken over by Mystic Abyss, previously a World 1 level.
- After being relocated to World 2, the level was placed in the South American section of the map, ultimately replacing the now-scrapped level Cruise Control.
- The background of sky ported from the long-cancelled sister project, Super Mario Fusion Revival.
- A unique feature of this level is that when the player uses the Starman in the first area, the music playing is always a remix of "Galop infernal" from Orpheus in the Underworld by Jacques Offenbach (which was also used in the original game instead of the usual Mario invincible theme) instead of the character-specific invincible theme. This theme can also be heard in the levels Birabuto Bash, Muda Madness and Mythical Chai, all of which are based on a world in SML.
- Several of the SML graphics are ripped from a custom Super Mario Bros. X level by Valtteri.
Gallery[]
Video[]
RCBlazer Plays MKF Part 73 - Eastoned Kingdom