Mushroom Kingdom Fusion Wiki
This article or section contains information about a feature or element in the game that was cut or changed on development stage.


Collision Chaos was a scrapped level from World 7, Isle of Genesis. Based on the second level of Sonic the Hedgehog CD for the Sega CD, it was a flashy pinball-themed world filled with flippers, bumpers, springs, and other obstacles to ricochet the player all over the place, hence the name.

As of the v0.75 update of Mushroom Kingdom Fusion, this level was removed and replaced with Lava Powerhouse on the World 7 map. In the v0.82 version, another Sonic CD-based level, Collision Utopia Zone, was added onto the World 7 map, effectively as a replacement of this level.

Time Travel[]

As with all the levels in Sonic CD, Collision Chaos granted the player to travel backwards and forwards through time by way of various "Time Posts" located throughout the level. These posts are marked either "Past" or "Future', and will transport toe player to that era of the level, relative to the era the player is in (For example, hitting the Past sign in the present takes you to the past, but hitting it in the future takes you to the present). You can only travel so far in either direction, though; there are no Future posts in the future, or Past posts in the past. The transportation is not instantaneous; there is a brief delay between when the Time Post is activated and when the player is transported, but unlike in the original game, it is not necessary for the player to maintain a set velocity.

The Past era of Collision Chaos is a vast wilderness, unspoiled by development and industrialization, and teeming with plant life. The land is also free of most of the level's signature pinball elements, as the majority of them haven't been built yet. What would later become floating neon signs in the other eras are floating land-masses the player can stand on, adding an additional platforming element to the level. Unfortunately, Robotnik has also taken advantage of this world's time travel, and has begun setting up operations in the past, planning on being in full control in the future. His Badniks are fresh off the assembly line here, and so are running at top performance, making them faster and stronger than in the other time periods, although there haven't been many constructed yet.

The Future era is one where Robotnik has managed to take complete control of the area, turning the once colorful landscape into a filthy, mechanized shadow of its former self. The land is heavily over-polluted and industrialized, with various paths either hollowed out or built over, and an abundance of new stage hazards having been installed to stop any would-be trespassers. The player can profit off of Robotnik's greed here, as there are many more coins and rupees scattered about, and of higher values. There are also many more Badniks about here, as Robotnik has been constructing them for ages, although almost all of them are run-down and broken, having fallen into disrepair through lack of maintenance.

The Present era is a balance between the two other eras, with an average amount of Badniks, collectibles, and hazards. most of the Badniks are operating at standard efficiency, although the older models are starting to become a bit broken down from the wear and tear.

The Alternate Future[]

Fortunately for the Coalition, the future of this level was not set in stone, and could be prevented through proper use of time travel. In the first and second "act" of the level, Robotnik had set up a saucer-like Badnik transporter somewhere in the past, to transport his Badniks directly into the past from his factories. These transporters are located in out-of-the-way locations, which will require the player to do some exploration in order to find them.

Destroying the Badnik transporter in the past will prevent the future of that "act" from becoming overrun with Badniks, and will prevent Robotnik from taking over. If the player travels to the Future era of an "act" after destroying its Badnik transporter, they will find themselves in an alternate "Good Future" era, free from Robotnik's grip.

The Good Future era is a sparkling, pristine paradise, and has achieved a perfect fusion of nature and technology. This era is identical to the Bad Future era in terms of level layout, including any stage hazards (as the transporter wasn't responsible for those). However, all the Badniks that were once produced by the transporter have ceased to exist, leaving behind the flowers they would have contained. There are still Badniks here, but only the handful of ones that didn't originate in Sonic CD. Also, while the level is overall easier due to the reduced number of enemies, there is also a reduced number of rewards as well; fewer coins and rupees, and of lower values, as Robotnik was prevented from accumulating the profits he would have had he taken over.

Layout[]

Structurally, this level had three "acts" to it, or individual areas, with the third one being the boss arena.

Like any level from a Sonic game, the level was very open-ended and non-linear, giving the player a variety of paths to take to proceed through the stage, and provided tons of room for exploration. There are tons of items and powerups scattered about, and all of them respawn when you switch eras, although there is a time limit present that prevents the player from spending too much time "farming".

The first "act" was completely open-ended; the player could pass completely through the area in any time period. The second "act", though, was larger, and had a more variable layout across the time periods. Various paths there were blocked off in certain eras, and opened up in others, forcing the player to travel back and forth between the eras in order to proceed forward. A lot of backtracking was involved in order to find a suitable path through which to continue.

The third "act" was a giant pinball table, where Robotnik awaited the player in his massive Egg Pinball machine. This era only took place in the future, with no Time Posts available; which future it took place in, however, was determined by whether or not the player managed to free the other areas' futures from Robotnik.

The player would had to put their pinball skills to the test, and braved the obstacles of the table and defeated Robotnik's machine and reached the goal.

Enemies[]

Gallery[]

Video[]

MKF: Collision Chaos

Levels
The Mushroom Kingdom
Grass Land
TutorialThe EntrywayGoomba MinesThe TransitwayBoo MansionGrassland OutpostSubcon Panic!Tree Zone TrekJailbird ShowdownObreck Debug
Desert Land
Lake of AmnesiaBeneath the SandsDesert HillBirabuto BashDinosaur Mountain
Ocean Side
Seaside ParadiseShroom LagoonCascade CoveBanshee BoardwalkMuda MadnessDire Dire DocksRice Beach
Below Sky World
Rift ValleySpiral TowerTiny-Huge Valley
Sky World
Sky ScurryRainy PerilsCastle in the Clouds
Ice Land
Snowy PlateauGlacial CavernsFrosty FlightCrystal PalaceHammer Bro Hideout
No Man's Land
Mushroom ForestStorm CanyonIsle of MysteryThe CrossroadsFortress of TrapsFoul FungiPipe Labyrinth
Badlands
Barren BadlandsBay of FlamesDungeon O' DoomDry Bowser's Crypt
Koopa Kingdom
Savage StretchMolten UnderpassHell Prominence
Battle Levels
Goomba BlockadeForest GauntletDesolate FrontlinesKoopa Troopa PierSky Garden BlockadeTundra Battle ZoneUnder the FloesCrystal CavernsPumpkin Woods AmbushRuined Fortress Gauntlet
Alternate Earth
North America
The Grand CanyonYellowstone JourneyFever Las VegasSkyscraper DomainRaccoon City
South America
Ancient CitadelJungle ShenanigansEaster Island
Africa
Serengeti SafariSahara ScrambleEgyptian Tomb
Europe
The HighlandsScandinavian CampaignPamplona RushCastle Wolfenstein
Western Asia
Dungeon of PersiaTiger TempleHimalayan Peaks
Australia
N.Sanity IslandOutback Track
Eastern Asia
Great Wall ShowdownAirship AnticsRatship IncursionIndustrial NightmareBridge to Morden
Battle Levels
Alaskan Wildlife TerritoryMontreal Football StadiumRebel BlockadeSavannah Battle ZoneBuster BeachJumbo Jellyfish MazeShanghai SkylinesAntarctic BattlefieldCrash Bonus Round
The Megaverse
Arboreal Industries
Dauntless QuarryAlloyed ForestCastle of BladesMario Zone Powered Up
Mechanized Wastelands
Construction CalamityThe BoneyardsSlithering PitScrap Junkyard
Riverside Station
Robotic ReefMirror CavernsHydropower Facility
Windbolt Altitudes
Power TowerWindy FortressTemple of Uranus
Secluded Installments
Jungle JurassicaArmored RepositoryScientific StrongholdHouse of Shadows
Megatropolis
Train Line TomahawkRobot MuseumTurbo Turnpike
Wily Citadel
Citadel CourtyardWily Citadel
Battle Levels
The Quarry ParkourCountryside GauntletMet BaseThe Blastproof BlockadeDoc Robot AmbushTeleporter Test ChamberJurassic BattlefieldThe City Central Invasion
The Demon Realm
Laments of the Damned
Forest of SilenceDemon World VillageGhostly AvenueDarkstone CemeteryJigoku Zone
Shores of Hell
Halls of the DamnedBarrels o' FunBrimstone FactoryTower of BabelBlocks of Doom
Frigid Inferno
AntenoraCorpse of the BehemothCrimson DominionVolcanic AscentVolkmire's Inferno
Apocalyptic Expanse
Zombie FirestormAccursed RuinsSanctum of TormentPalace of Dark Delight
Treacherous Dominion
Inner TurmoilHeart of Darkness
Battle Levels
The Catacomb GauntletRed Arremer's BoneyardThe Creature FeatureDesecrated RuinsPoison AqueductBloody BasinConflagrated CliffsConduit of CarnageHighway to Hell
Gehenna
Ard Al-Mi'ad
Sea of MuckDreary WastelandsTerra EdificeRotten Eden
Yim Hamelah
Anomalous CityLair of the LeviathanFiddler's GreenVortex of The Siren
Hari Tabor
Malviento TundraOverflown RelicsStygian RiverThe Fusionist's Lab
Fa Gehanom
T'Leth
Battle Levels
Defiled CoastlineCharged Reef MazeSludged MireTenebrous WoodlandsPermafrost PeakCrystalline Blockade
Adventurer's Domain
Forestdell
Mystic PlainsFillmore WealdLand of LatticeLogging Camp
Burning Wastes
The Sky GardenGerudo ValleyBugmuck SwampConcealed Chasm
Iceshore
Mt. SabreWhirlwind ValeOedo CastleTreasure Trove CoveH2O Marabout
Aether Kingdom
Duskmoon TopsoilLower Earth EmpirePreternatural CommuneAngel LandElemental Nexus
Dark Sanctuary
Venomous LakesideDragon's DenDracula Castle
Realm of Secrets
Dream ForestGemini CanyonChrono ChaosEtherial SubconFortress of Doom
Battle Levels
The Slime TemplePokemon StadiumGold City ShootoutClouds N' Ice MinesRavager's GalleonRuins of BabylonThe Sinking TowerThe Phantom Train
Isle of Genesis
Green Zones
Green Grove ZoneBridge ZoneMarble AcropolisMythical ChaiMiracle ValleyMushroom Hill
Sea Zones
AquapolisCrystal MountainTides Of TimePirate Resort
Fantasy Zones
ToylandSoaring DonjonDevilish SweetsColossal Cloudlands
Metro Zones
Collision Utopia ZoneFreon Ice ZoneNeo TokyoCity Escape
Empire Zones
Tainted Toadstool ZoneGunstar GambitWinged Fortress ZoneRobotnikland
Funky Zones
Journey to FunkotronFunkotron Frenzy
Battle Levels
Hills of the WarriorSpring Yard SkirmishNorth TownHiyarika HavocTonedeaf ThroughwayFreight ElevatorWorldlink CenterThe Great Columns Caper
Avenue of Memories
Retro Roots
Superflat WorldRetro RoadCotton IslandTetropolisBattle for Dirt Hill
Dreamlands
Greens PanicFever FrenzyIcicle MountainChaotic Exurb FMAlcazar Lololo
SimulatedCityscape
Gelatinous JourneyWreck CityPrehistorik IsleAwazon CavernsSnowdriftland
Conscious Chaos
Bomber ArenaBubbly NightPibble PlateauPixel FactoryPinball Zone
Nostalgic Nightmare
Neon LabyrinthGeometric PalatinateSubspace Adventure
Windows 98 v4.10.2222 A
The Minefield
Battle Levels
Bomber FightSnowy TowerGimmicky GroundsHogan's Alley ShootoutThe Adventure IslandThe Incredible WorkshopSolitaire Stampede
Edge of Beyond
Halo Array
Installation 04The Library
Mushroom Moon
Lunar Leaper
PopMoonstar
Moon Fortress
Alterra-Bydo Empire
Techno DungeonBydo Corridor
D.O.S System
DiamondusRed Rock City
Aposilius Space
Toxic GreenhouseSiliusMetacarpus Dash
Arcadian Dimension
Doh's DimensionAbstract Landscape
Solana Cluster
Anciena PyramidAsteroid BeltCeres DistressMimiga CavernsPlanet Kerwan
Metalion System
Intermezzo
Cosmic Culmination
The Energy ZoneInfested StationWart's NightmareZebes
Battle Levels
Covenant Thy VeggiesThe Star MazeInvasion of PopstarJourney into HeliosphereAttack on Vorticon VIFacing WorldsThe Space InvadersThe Koprulu Incursion
Twisted Reality
Levels
The Gate
Switch Palace
Colors
Yellow Switch PalaceGreen Switch PalaceRed Switch PalaceBlue Switch PalaceBlack Switch Palace
Removed Levels
Levels
Zero FallsSandy OasisTurtle ZoneSky World MedleyNighttime IcecapadesAirship ArmadaVerdant PlainCruise ControlMoscow MaladyShanghai ShowdownMetropolitan SiegeSpinning GreenhouseEye of the StormDragon's DominionMystic ForestBlue MountainsCaverns of ManaForest TempleFire TempleMystic AbyssWater TempleCollision ChaosLava Powerhouse ZoneHydrocity ZoneHaunting SpookscapeTetra MachineThe BitlandsMidoro PalaceKing Watinga's RevengeCastle LololoKing Egger's TowerElemental TowerBydo StationBattle for Sera