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Mushroom Kingdom Fusion Wiki
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Adventurer's Domain
W6 submap1
World 6

Universe(s) Represented The Legend of Zelda series

Castlevania series. Other Fantasy themed and mythological themed games.

Number of Levels 22
Coin Skin Various (most levels have coins based on the game, 3 Wonders)

World Boss Dracula

Adventurer's Domain is the sixth world in Mushroom Kingdom Fusion. It is a world centered around fantasy and mythological-themed games such as The Legend of Zelda and Final Fantasy. This is Link's home world. The World Boss is Dracula. This world can be accessed after clearing Frost Palace with the World 6 Exit.

Description[]

The Adventurer's Domain is a fantastical realm, formed from the Fusion of countless mystical realms onto itself. Not much of the original domain has survived the event.

Here, heroes set out in search of treasure and do battle against fantastic creatures. Try not to let the mystical nature of this place lull you into letting your guard down, though, as numerous villainous forces from many worlds are vying for control here and see you as nothing more than an obstacle in their way.

Contents[]

Total number of levels: 24

  • Normal Levels: 14
  • Secret Levels: 5
  • Fortresses: 4
  • World Boss: 1
  • Battle Levels: 7

Levels[]

Plains of Wonder[]

Features plains and forest levels.

Perilous Wastelands[]

A wasteland home to desert and volcanic-themed levels.

Lakeside Mountains[]

A mountainous region adjacent to a massive lake.

Majestic Territory[]

A region filled with fantastical structures.

Dark World[]

A heavily corrupted region containing dark-themed levels that used to be a peaceful land before Dracula took over.

Realm of Secrets[]

A region housing all of the world's secret levels.

Removed Levels[]

Levels featured in earlier versions of Mushroom Kingdom Fusion but have been scrapped in recently updated versions of the game.

Development History[]

This world was formerly known as SHMUPS Domain. It was originally intended to be an optional world focused heavily on SHMUP (shoot 'em up) games (such as R-Type and Gradius), but was changed into a fantasy setting world due to the following reasons:

  • Programming difficulties of the now ill-fated SHMUPS system, which was scrapped.
  • The impracticality of sticking a genre-shifting game mechanic in MKF, which, at this time of writing, already has so many other game mechanics crammed into it.
  • The similarity in theme between SHMUPS Domain and World 9 (Edge of Beyond). Both had an outer space/sci-fi theme; there was no point, and it was even unfair to the other unrepresented and underrepresented games for there to be two worlds with a similar theme.

JudgeSpear (now EddyMRA) admitted that SHMUPS Domain was a vanity addition, since he is a big fan of the SHMUPS genre. With the culling of the SHMUPS system, the SHMUPS Domain world became useless and expendable. The existing SHMUPS-themed level, Bydo Station, was moved to World 9, along with SHMUPS Domain's plot. Bacterion was planned as the World Boss of World 6 during its original SHMUPS format but was moved to Interstellar Assault as the boss of that level.

Trivia[]

  • Before the v0.81 update, the map of this world was based on the world map from Seiken Densetsu DS, also known as Children of Mana.
  • The shopkeeper of this world is Recette Lemongrass from the indie game Recettear: An Item Shop's Tale.
  • The "LEVEL COMPLETE" and "WORLD COMPLETE" script that appears after defeating a boss uses a font based on the Final Fantasy series.
  • The map theme in this world is the Ancient Temple theme from 1991 Sega Genesis RPG game Shining in the Darkness.
  • The Hammer Bros-like battle fighting enemies predominantly from the Final Fantasy or Zelda series features the Battle Theme from 1994 game Final Fantasy VI.
  • According to the old MKF forum, a rejected idea regarding World 6 was for the Coalition to collect scattered parts of the mastermind Clockwerk of the Sly Cooper series, only to tricked by the Villain Alliance and have him assembled to serve as the World Boss.
  • 1. According to the old defunct Mkf wiki, early ideas for levels that never materialized include the following: 1. A Parodius-based platforming level. 2. A Salamander-based platforming/SHUMP hybrid level. 3. A boss rush SHUMP level. 4. Corneria Assault (A SHUMP level based on Star Fox). 5. Four Touhou/Cave Quest-based levels. 6. A Gaiares-based level. 7. Fusion Armada. 8. Bacterion's Lair. 9. Space Zone 2 (Based on Super Mario Land 2: 6 Golden Coins, with Tatanga serving as the boss). 10. Additionally, both Bydo Station (now Bydo Corridor) and Gradius Speed Zone (now Intermezzo) were planned to be located on this world but were later settled in world 9: Edge of Beyond.

Gallery[]

Revamped Map[]

Original Map[]

Worlds in Mushroom Kingdom Fusion
World 1 | World 2 | World 3 | World 4 | World 5 | World 6 | World 7 | World 8 | World 9 | World 0
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